2015年11月13日 星期五

[挖掘] 巫醫2.4+賽季5 夢遺套官方藍帖修正詳文

大家好我是猥瑣,
夢遺套修正有最新藍帖公告了。

連結:https://us.battle.net/d3/en/forum/topic/19891249066






翻譯如下:

Hi everyone,

I wanted to pop in and let everyone know that our next PTR patch is changing the bonus damage from Legacy of Nightmares (aka the new “no set” set) from the current 800% to 100%. Please form an orderly queue for pitchforks on the left.

翻譯大綱:夢遺套將會從800%修正成合理的100%

One of the things that we use the Public Test Realm for is to test ideas out—sometimes even crazy ideas. In our original images and communication, we had listed the bonus at a decidedly not-crazy 75%. But in the spirit of crazy ideas, we went live with 800% to give us a chance to gather data at radically different values and, eventually, find the value that’s best for the greatest number of our players. We need a lot of creative players testing the limits and the best way we could accomplish this was to turn it way overboard. Of course, drastic changes like this are inherent to what a PTR is used for, and players need to be prepared for these outcomes.

翻譯大綱:原本預計的75%是最理想的設定,在PTR調整到800%純粹是為了收集數據資料和測試高玩能打得出的最佳數值。

So why 100%? Well consider the way greater rifts scale. Every greater rift tier the monsters have 17% more health than the previous. If we were to lower the amount from 800% to say, 700%, this is basically equivalent to dropping by a single greater rift tier. One look at Legacy of Nightmares on PTR will show that this isn't nearly enough. Even dropping from 800%=>400% only represents a change of 4-5 Greater Rift tiers – such is the nature of exponential growth (4.41 GR tiers to be exact because 1.17^4.41 = ~2). The reduction to 100% represents about 13 Greater Rift tiers in raw damage. Once you take into account further optimization and exploration that will happen this seems like the appropriate amount for LoN to come down.

翻譯大綱:選擇100%的理由是從大秘境血量回推目前800%推進層數往回估算,減到100%大約減少13層大秘境,是比較合理的設定。


We don’t want Legacy of Nightmares to become required for top-tier builds. We want it to be a viable option among many. We think Legacy of Nightmares is really going to shine in allowing lots of build variety for “fun” builds. The last few patch cycles have seen a massive number of builds emerge that are focused on activities other than pushing Greater Rifts. We've seen creative uses for In-Geom, a resurgence of builds that incorporate Sage’s set, the use of Manajuma’s to run around as an Angry Chicken and many others. It is becoming increasingly clear to everybody that items and builds are not just about what can clear the highest rift possible. What is good for speed runs? What’s good for public games? Or at the end of the day—what do YOU think is FUN? The hope for Legacy of Nightmares is that it will open up space to allow players to explore lots of Torment X-viable builds that play differently than the status quo. We hope to see you invent something of your own that you know might not be the best in the world, but rocks in public games or is a style of play you can call your own.

翻譯大綱:我們不希望夢遺套的玩法是所謂的最高層玩法。遊戲最重要的是趣味性,而趣味性又因人而異,因此是希望夢遺套能變成可玩、能玩的選擇之一。
簡言之,夢遺套的存在就是為了遊玩的多樣性而設計。


So, I want to call on you, the brave PTR tester, to continue to experiment alongside us and find the most fun, most powerful builds and help make the Legacy of Nightmares the best it can be. Thanks for your willingness to work alongside us in this whole crazy process.

翻譯大綱:希望大家繼續跟我們一起試出對於夢遺套更超乎想像、更強大的玩法。











猥瑣點評:朕不給的,你不能要。



以上,
各位同志請繼續努力各種嘗試,
猥瑣關心您~

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