第一部分:2.3.0a更新
-
Witch Doctor
- Wall of Death
- Rune - Fire Wall
- Made some optimization changes to improve game performance (9/22)
- Rune - Ring of Poison
- Made some optimization changes to improve game performance (9/22)
- Fetish Army
- Rune - Head Hunters
- Pets spawned by this rune no longer have player collision (9/22)
- Deadly Rebirth
- Now properly rolls with its Legendary affix at all item levels (9/22)
中譯:
1.為求優化遊戲,將會對烈焰火壁跟腐毒屍障作出改動。
2.鬼娃大軍的獵頭鬼娃部分改動成不與本體有碰撞體積。
3.亡靈復甦這傳奇武器掉落修正,未來可以被骰到了。
第二部分:關於龐然巨蟾特別做出改動
- "John Yang: I've heard all of this feedback and I completely agree. I also dislike the fact that the Toad of Hugeness swallows monsters completely, making them unable to take damage for a short period of time.
- I want to change this in the next patch to be a simple Stun in the future, but I wanted to couple this change with some animation adjustments to the Toad to match. At the time this feedback came in during 2.3 PTR, it was a little too late to make the art changes in time for that patch."
John Yang:我也不喜歡怪物被巨蟾吞下後無法得到傷害這件事,
因此我預計在下個改版將效果改成“擊暈”,
而目前無法立刻改上的原因是因為在動畫上還需要一點時間做出調整。
心得:
經過JY這樣調整後,
蜘蛛套兩件效果聚怪效果可能就沒了,
待未來改動實測後,
再來想想對於“輔助巫醫”,
還可以做出怎樣的改變吧。
然後徵求一下推文回報:
1.大家在各種伺服器,現在火牆問題是否改善?
Ans:
已確認,
團隊或是單人高層有改善,但還是會卡,
尤其怪物組數目上看10-15隻後就會出現卡頓。
比較明顯感到差異是單人solo或是怪群較少的多人團隊。例外是有點範圍傷一樣卡到死,或是隊友有DH也是。
2.實測後,獵頭鬼娃碰撞體積消失與否?
Ans:
已確認,獵頭鬼娃吹箭兩隻沒碰撞體積。
3.或是碰撞體積消失後,寵坦擋電、擋技能是否有影響?
Ans:
已確認,該符文不影響擋怪物技能
4.Deadly Rebirth/還魂/亡靈復甦是否已經能隨機抽到?
Ans:
已確認,
亞服 中國服 美服,都已確認能抽到。 |
以上,
猥瑣持續關心BZ任何改動,感謝大家回報狀況。
贊!
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